8/27/2023 0 Comments Dx ball pcThe other major problem with the game is complete lack of proper sound. There are no 'monsters' (a la Arkanoid), no firey blocks or anything interesting as such, which is why I never played this game to its full length. You just go on hitting blocks and more blocks to no end, and it gets annoying after a while. Speaking of which, DX-Ball's biggest problem is complete lack of dynamic (err, is that even a noun?) The game becomes frustrating for the simple reason that NOTHING HAPPENS. This might have been acceptible in the days of Arkanoid, but the lack of background really hampers the game's visual appeal. While the game is smooth and the graphics are decent, they are still extremely bland, as the game has absolutely no background. My dad's still struggling to get there :-) It's also quite challenging at the higher levels though I haven't really bothered playing it too much, I still found reaching my 59,000 points highscore quite challenging to attain, which is definitely good. With decent level design at worst and non-stop gaming, DX-Ball manages to remain quite addictive to the point that my dad still plays it night by night. It does so quite well really DX-Ball features pretty good graphics and manages to run just fine with an MP3 in the background on my old P166. It is relatively new, but tries very hard to stay oldskool and "Amiga"-esque with smooth animations and continuous, smooth gameplay. But I'm digressing.ĭX-Ball is undoubtedly one of the better breakout clones ever made for the PC. Luckily it can emulate most of these computers to an extent great enough that you can experience those great games again. It doesn't even come close to the wealth of arcade games available on the Commodore 64 or my personal favorite, the Amiga. There are very few genuinely good breakout clones on the PC, most notably Arkanoid (and its sequel) and Krypton Egg. To be honest, the PC is horribly lacking in good arcade games. Homepage of DX-Ball - The game and level editor can be legally downloaded here.A decent Breakout clone, but nothing to write home about.Some of these are not freeware like the original. Three sequels, DX-Ball 2 (1998), Rival Ball (2001) and Super DX-Ball (2004), have been released. Some good power-ups include the Zap Brick which reveals the hidden bricks and also makes the unbreakable bricks breakable, the grab paddle, which is able to catch the ball and aim it at any brick that you want to hit, and also the Extra Life, whose powers give you an extra life at the cost of most of your power-ups, and Level Warp, which lets you advance to the next level. The Ball also gradually picks up speed as the game continues. For example, if you were to get the fast ball power-up. There are more than 12 power-ups, four of them being either good or bad. Certain powerups have positive effects, while others have negative, making it important to try and collect the beneficial powerups while avoiding the detrimental powerups. When you hit a brick, there is a chance that a powerup will float downwards towards the paddle, and can be picked up by touching it with the paddle. Unlike Breakout, however, is the inclusion of powerups other than extra balls. Hitting all the blocks results in completing the level and going to the next. The game is basically a Breakout clone: you bounce a ball off a paddle at the bottom hitting different color blocks on the top of the screen. A level editor was made available as well. It became a massive cult classic in the Microsoft Windows freeware gaming community during the late 1990s. The game, an updated version of an earlier series of Amiga games known as Megaball, is patterned after classic ball-and-paddle arcade games such as Breakout and Arkanoid. DX-Ball is a freeware computer game for the PC first released in 1996 by Michael P.
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